Increase keyshot render speed8/13/2023 ![]() ![]() ![]() GPU Testing: G.SKILL Flare X (F4-3200C14-8GFX) Currently, the GPU mode can’t use custom controls in the rendering settings, which means that our CPU and GPU tests are not comparable, although we’ll look into syncing them for the next round of testing.ĪMD Ryzen Threadripper 3970X (32C/64T 3.7GHz) AMD Ryzen Threadripper 3960X (24C/48T 3.8GHz) AMD Ryzen 9 3950X (12C/24T 3.8GHz) AMD Ryzen 9 3900X (12C/24T 3.8GHz) AMD Ryzen 7 3700X (8C/16C 3.6GHz) AMD Ryzen 5 3600X (6C/12C 3.8 GHz) AMD Ryzen 5 3400G (4C/8T 3.7 GHz) Intel Core i9-10980XE (18C/36T 3.0GHz) Intel Core i9-9900KS (8C/16T 4.0 GHz) Intel Core i7-8700K (6C/12T 3.7 GHz)ĬPU Testing: Corsair Dominator (CMT64GX4M4Z3600C16) Performance-testing KeyShot is ridiculously easy, because you merely load the project, and hit render. A future update to Blender fixed this issue, so we expect to see KeyShot roll out an update to fix this later. This problem was seen with our first-look at the Blender 2.81 alpha with OptiX enabled, and is an issue where the GPU can’t use system memory to complete a scene. We’ll certainly be revisiting these same projects next time we test, or will try to replace them with other projects that behave a bit better with the GPU mode. Some projects might be quickly starved for memory on lower-end GPUsĬhances are that the render settings could have been changed to fix this problem, but we only have so much time in the day to sink into problem-solving. We highly recommend checking out the full shot on a desktop monitor, as detail differences could be difficult to see properly on a phone (here’s the lossless PNG). The screenshot below will highlight what this particular render looked like after three seconds. While using only the GPU will take a minute or two to resolve to a reasonable point, denoising, especially with Tensor cores available, can happen in just a couple of seconds. GPU Rendering ConsiderationsĪs mentioned earlier, KeyShot 9 includes a denoiser that can take advantage of artificial intelligence to quickly resolve a scene for really quick feedback after a scene or camera has changed. Applied to an normal-sized object, it would not take as long to render. But of course, that’s with the material close-up at a big resolution. The blue cloth we rendered in the previous UI screenshot took about ten minutes on an RTX 2070 SUPER to resolve to the point where we couldn’t spot noise anymore. Intel or AMD 64 bit processor with SSE4.There’s a ton of detail in these generated materials, so the CPU and GPU will be put to great use to resolve all noise out of the final render. How many cores you need depends on several factors, including the complexity of your final scene, your computing power, and if your computers use CPU or GPU. Building your own network farm is fairly simple: The more KeyShot Network Rendering “cores” you add, the faster your animations and complex images come to life. There’s no limit to the rendering power you can create. KeyShot Network Rendering software dramatically increases efficiency on your machines’ hardware. With just a few clicks, offload your rendering jobs, free up your computer, and get your results 2-6x faster. KeyShot Network Rendering software allows you to increase your output without increasing your staff. You can’t work 24 hours a day - but your machines can. ![]() ![]() Connect multiple computers on one network and utilize all of your hardware to significantly increase your rendering capacity. With KeyShot Network Rendering software, you can make the most of your available machines. Visit the GPU Mode page in the KeyShot Manual, for more information about requirements and limitations. Each GPU will just take up 16 of the cores included in your License. You don’t need a specific license to be able to render on the GPU. With GPU rendering the render time can be even lower. In other words, by doubling the number of cores you potentially cut your render time in half. For CPU jobs, the correlation between render time and number of cores in your network is approximately linear and inversely proportional. ![]()
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